koalasium
Beholder Butcher
Lord of the Bouncers, Dictator of the Goos, Peasant of the Beholders
Posts: 92
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Post by koalasium on Oct 14, 2014 14:53:53 GMT
This is sorta on topic, but anyway... Where are some fun places that you go afk at? Fun places include cool spots, secret glitches, or places like the top of Carter's Coconuts where noobs can't really reach you, but it's fun to see them try? You can post screenshots or just describe the place if you want to. Here are some of mine:
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Post by pft on Oct 14, 2014 22:23:41 GMT
My Secret place is to fall through map, Fall for ever and no one will find me.
I assume you have double jump to get to some of these places. I go but these places are laggy. I like to go in the pet building or one of the empty places. Mush library, shield shop in mush. Other shops and houses with no people. Plant swamp at the top is water that most people still don't know about good place to power level fishing aswell.
Also waiting in pvp, maybe chop trees, kill all who disturb.
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Post by Monochrome on Oct 15, 2014 1:46:08 GMT
Assuming that there is no barrier below the map, and assuming that players fall at a rate of 400 pixels per second, you would fall far enough land back on the stage after about 124 days of falling.
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Post by pft on Oct 15, 2014 2:07:35 GMT
Assuming that there is no barrier below the map, and assuming that players fall at a rate of 400 pixels per second, you would fall far enough land back on the stage after about 124 days of falling. This a good knowledge on something random lol. I don't know how fast i fall but is there more on the maps that can be areas added in to current? Is each Area a cell of a set size? Also i don't do this falling thing on purpose. This happens with spawnballs. With the monster backing me into the wall and the snapback hitting me though the wall. I can't teleport since for some reason we can't teleport unless on ground. So to get out changing server or refreshing game works. Do have to wait like 3 mins though.
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Post by Monochrome on Oct 15, 2014 2:22:16 GMT
As far as I am aware, each stage is composed of several chunks of land stuck together like puzzle pieces. These pieces are anchored on a coordinate system, which is how the game tracks the location and movement of monsters, players, coins, items, ect. The more pieces of land, the slower the game would render, which puts a cap on area size.
Coordinates are likely stored as 32 bit integers, which means that the 'area' of a stage is about 4294967296 pixels in both the x and y directions. Regardless of the size of the variables storing the coordinates, they are definitely signed (range is -2147483648 to 2147483648). If you go past either of these boundaries, your coordinates will wrap over. Ex. if I went far enough left and reached -2147483648 on the x axis and kept moving left, my x coordinate would wrap over to 2147483648.
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